Posted by James Love
Filed in Shopping 78 view
It was like the old school classroom where Ventor, who was loud and always won fights before anyone else even got up. The fire speed and double shot pressure made duel feel unfair. Under it, S tier included Anvil Renegade Torren Toro Vulcano Bobcat Stitcher. They were all strong in close and mid trades using simple upgrades. Tempest Arpeggio Bleta Betina was the "works great but not frightening" group in A tier. Kettle remained lower until upgrades kicked-in, Jupiter and Osprey were punish tools with long ranges that could drop early kills but would lose pressure as soon as someone reached cover. Pharaoh, though budget-friendly, was not a match-winner. Rattler was near the bottom, with awkward reloading, and Hairpin, the fun meme weapon, was for those who were more interested in style than survival.
arc raiders blueprints guns in PvE
These guns are soft for PvE. Small bots can be broken with ease, but large arcs ignore your hits and keep pushing forward. You will have to use full mags in order to get a slow return. These guns only work for tiny wasps and quick targets, but lose their effectiveness when armor or long-lasting fights are present.
mmoset Medium ammo weapons in PvE
They are perfect for PvE because they can break down weak spots with a steady pace, and provide clean control by using good angles. They work well on bastion joints and flyers, which you must mark with simple taps of the trigger.
Heavy ammo guns in PvE
The recoil of heavy guns can be controlled to deliver strong shots on every pull. They are also useful for breaking large pieces. One clean shot can turn a long route into a shorter one.
Energy weapons in PvE
The energy gun focuses on the armor strip, turning tough units into easy targets for your squad. After the armor plates come off, fights become much faster and feel smoother. This gun works best when you are standing with a friend who is firing hard shots in new weak points.
Old S tier overview
Old S looked like a VIP room where the strongest guns watched as the rest of arc raiders list suffered outside. Anvil, Jupiter and Ventor were all confident in their abilities to win fights. Jupiter had a long-range armor punch which felt absurdly powerful, while Ventor was a superstar because its old firespeed wiped out people before they could even breathe. Torren, Vulcano and Bobcat had a wild close-range power where mag dumps were like small earthquakes. Stitcher filled the same space because Toro shredded quickly when you maintained your angles. Hullcracker floated over everyone in a golden balloon as the god-tool for killing big arcs in PvE. He did huge hits that made boss fights weak jokes.
Ailion is a new weapon for PvE
Ailion makes a splash in PvE, launching flyers into the air to strip armor as fast as possible. This helps team fights go more smoothly because you can bully targets with your double-shot beam while they stop moving or shooting. It's a soft gun that hits after the armor is broken, so it can be used as a tool to control the situation, rather than a weapon. And when you use it in conjunction with a teammate slamming the exposed weak point, it melts like hot plastic.
Egalizer changes in PvE
In PvE, Equalizer's popularity grew as people realized its strength when you engage in a fight that someone else will finish. The gun slows you down and locks your movements, but if you spin up Showstopper, you will shave off layers of armor in seconds. After the armor is broken, it still hits lightly but its value as a support weapon in a coordinated attack is higher.
Ventor change in PvE
Ventor barely moved because the arc Raiders ventor nerf only hit the fire speed. Not the core task it performs in PvE. You can still mag dump medium ammunition into weak points. The cycle is fast enough to cleanly kill unarmored bots. The fire-rate numbers are only slightly slower and the weight bump is not significant for PvE. So, it remains in its original spot as a strong, simple damage tool.
Fire rate downgrade for PvE is minimal
Mag dumps still hit soft targets with speed
Weight bumps only have a tiny effect on movement lines
Even after bomber and bombardier melts
No real changes to placement required
Hullcracker heavy nerf for PvE
Hullcracker has dropped because the arc Raiders hullcracker nerf affected power, comfort, and cost at the same. The old boss-killer now feels loud, risky, and slow for long fights. Although you still have a high kill rate, the longer kill times put you at risk and drain your ammunition.
Ailion is a new weapon for PvP
Ailion's mid-range snap shots quickly remove shields, while the new arc raiders weapon ailion allows players to exert pressure on teams without entering shotgun range. Once you hit, the shield will be broken, twice you'll start to panic, and if you're sitting at the right angle you can use the double shot for opening fights.
Kettle rise in PvP
Kettle is rising because the arc Raiders light ammo gun finally gets some real attention once players see how clean the recoil has become after upgrading. You trade quickly, you can farm duels if people stop for just a second, and you have a cheap build that is great for budget raids.
Ventor falls in PvP
Ventor is no longer as powerful because of the arc raiders nerf to ventor. Now you can still win trading with double hits and you don't have to delete players immediately like you did before. Bobcat and Vulcano can push harder and Kettle taps quicker, so the gap between tiers is finally closed.
Updated PvP tier list
The rebalance of arc raiders weapons allows for close-range dumpers, clean AR-beams, and tricky toys at mid-range to be closer in power. Ventor still has a slam if you hit both shots. Anvil remains stable across all ranges. Renegade is a drill when upgraded. Torren continues to have incredibly fast kill cycles. Toro is a pump machine that can dance through fights, Vulcano and Bobcat are the two wildest dumpers, Stitcher has a strong build for cheap builds and Kettle's zero-recoil spam makes it a top climber. Ailion's mid-range double attack scares players away from shields, but smart cover is needed. Now, nothing is in S+ and the list seems more balanced for daily raids and ranked pushes.
You can also read our conclusion.
The patch 1.3 was like someone shook the gun wall hard and then told us we had to deal with it. And after going through every aspect of the arc Raiders weapon rebalance the picture is crystal clear. Ventor no longer acted like lobby police. Ailion came in with wild beams of control. And light ammo toy Kettle was given the space to shine. After armor-stripping tools appeared, PvP combat became fairer after the old bully began to slow down. And the Arc Raiders tier list feels more like a place with more guns.